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Xbox President Tries To Defend Shutdown Of Award-Winning Hi-Fi Rush Studio

To have a "healthy business," sometimes hard decisions are necessary, Sarah Bond says.

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Microsoft recently closed multiple Bethesda studios, including Tango Gameworks, the developer of the well-received rhythm action game Hi-Fi Rush. Xbox executive Sarah Bond, the president of Xbox, recently reacted to and explained the company's decision to close the outfit. The game might have won numerous awards, but the company doesn't have a one-size-fits-all approach to defining success, she said.

Reporter Dina Bass asked Bond this question: "One of the shuttered studios in particular just created a hit game; it did really well on Game Pass in terms of engagement and won a ton of awards. Shouldn't succeeding in that way ensure the future of a studio?"

She was no doubt referring to Hi-Fi Rush, and Bond answered by saying Microsoft takes a number of factors into consideration when attempting to define what "success" is for a given game or project.

"One of the things I really love about the games industry is that it's a creative art form. It means that the situation, and what success is for each game and each studio, is also really unique. There is no one-size-fits-all to it for us," she told Bloomberg. "We look at each studio, each game team, and we look at a whole variety of factors when we're faced with making decisions and trade-offs like that. But it all comes back to our long-term commitment to the games we create, the devices we build, the services, and ensuring we're setting ourselves up to be able to deliver on those promises."

Jeff Grubb of GameSpot sister site Giant Bomb reported after Hi-Fi Rush's release that the game "straight up didn't make the money it needed to make." Xbox boss Matt Booty reportedly said the company needed more smaller-scale games that win awards just a day after it fired everyone who made Hi-Fi Rush.

Also during her chat, Bond talked about how the video game industry, in large part, has remained "flat" in terms of revenue for the past few years. 2023 had a number of "tremendous" game launches, Bond said, but at the same time, "the growth didn't follow all of that." This softness has occurred at the same time that game development costs and timelines are growing, Bond said.

"All of that has been happening at the same time that the cost associated with making these beautiful, AAA blockbuster games is going up. And the time it takes to make them is going up. So much of our focus as Xbox is about how we do things to help the industry all up, while also ensuring our brand--everything we do--is there through this moment of transition," she said.

Regarding the closure of Tango Gameworks, Arkane Austin, Alpha Dog Games, and Roundhouse Games (which is merging with ZeniMax Online Studios), Bond said the decision was "extraordinarilyy hard." Closing studios and laying off staff helps Xbox have a "healthy" business, Bond said.

"When we looked at those fundamental trends we feel a deep responsibility to ensure the games we make, the devices we build the services we offer are there through moments, even when the industry isn't growing. When you're going through a time of transition," she said. "The news we announced earlier this week is an outcome of that and our commitment to make sure that the business is healthy for the long term.

Bond pointed out that Xbox is home to large-scale games like Grand Theft Auto and relatively smaller titles like Palworld and Pentiment, and "that doesn't change" going forward. Bond also noted that Microsoft is not giving up on Bethesda (which is no surprise given Microsoft spent $7.5 billion to buy its parent company, ZeniMax).

"Frankly our commitment to Bethesda and the role that it plays as part of Xbox and everything we do [is not changing]. Really right now for us and our teams, our focus is on the people impacted and doing everything we can do to help them through this hard transition," she said.

Prior to closing the four Bethesda studios this week, Microsoft cut thousands of jobs within Xbox and Activision. Microsoft Gaming CEO Phil Spencer defended the cuts, saying investors want to see growth. Laying people off is a way to help appease investors and improve the overall Xbox business, he said.

"You get a lot of publicly traded companies that are in the industry that have to show their investors growth--because why else does somebody own a share of someone’s stock if it's not going to grow?--the side of the business that then gets scrutinized is the cost side. Because if you're not going to grow the revenue side, then the cost side becomes challenged," he said.

Layoffs at Xbox are "really an outcome of an industry that's not growing," Spencer said. He went on to say he sees better days ahead.

"It can grow and it will grow again. But you see this time right now and the implications have human impact. And we should all reflect on that and think about it," he said.

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naomha1

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"an industry that's not growing". Spencer is talking out of his a$$ or off a piece of paper someone typed up for him. That's a joke. The video game industry is the #1 growth industry in the whole freaking world. The REAL problem is that development studios are bypassing traditional publishers and using their own means (Steam, Epic, etc) to self publish their games and not dealing with the absurdity that is a publisher any longer. Publishers want you to think they have the gamer's best intentions in mind but that's a load of horse CoK. 9 out of 10 times they want developers to change things that end up being negatively received, negatively panned and absolutely hated by "gamers". Sure, publishers can provide developers with a boatload of cash to make their game. The only cost is their studio, their IP and their soul at the end of the day. No one wants that any longer. No one wants big publishers to succeed any longer because gamers are tired of seeing the execs driving around in 300k cars and living in double digit mansions while the developers are asking wtf and wondering how long they'll keep their jobs post launch.

I will add this though. That big ole purchase MS did. Yeah, that cost them more than they were willing to show and it's showing now. Big time. Fact is, Hi-Fi Rush did well, won awards but didn't exactly push 20 million copies. The days of having a succeeding title and NOT making a boatload of money for these guys are long gone. If you can't push out 10-100 million copies of some regurgitated mumbo jumbo they won't touch you with a ten foot pole, or they'll sell you or close you down.

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Wahsobe

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This is definitely the problem with corporate ownership of anything. Then again smaller studios often lack the business sense to keep budgets fully realized and on track and that's before we even start to talk about properly promoting the titles.

You either get the smaller dev going way over on scope and budget and having to shut down/sell, or incorrectly marketing and not getting the sales they desperately needed. If they do manage to do both right there's still a chance that they sell the studio when somebody comes by with a preposterously oversized check.

It's easy to blame corporations for all that goes wrong (because corporations) but it's not like these megaliths don't want everyone to succeed, it's just that they are usually playing with other peoples money and if they don't address their concerns they will no longer receive their financial support. No support for them means more than just laying off a few thousand employees or shuttering a few studios. Whether it's an Indie studio or a owned Dev if the profits aren't high enough to pay for what was made and what they hope to make then somebody is getting let go or shut down.

I know the Industry is having a hard to right now and this often happens on the backbone of successes, where everyone get's too excited and overdoes it expecting things to continue as they have. Hopefully this is just the belt being readjusted as we see a leaner and meaner industry going forward as everyone get's prepared to do great things once again.

I morn the loss of these studios but I can't help feel that it's about time for us to see the rise of a whole new generation of epic studios.

fingers crossed

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shamatuu257

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Most tone death answer. They lost their way.

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pillarrocks

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When a company buys another company, you are bound to make cuts to people and projects across the board. I remember my church joined another church and half of the congregation left to form another church. The same thing happened when we had finally merged and the former pastor who was promised the job as senior pastor left cause the old congregation had chosen our pastor as senior pastor. Tango Gameworks, I have bought a few of their games like Evil Within and plan on getting Hi Fi Rush as well along with Evil Within 2. Shinji Mikami leaving Tango really is the final nail in the coffin as why else would he leave? Prey is another title I never got into though honestly would love to see the original Prey get a remaster.

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blankfaced

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So when will we all understand that investors constantly expecting greater profits each year isn't a sustainable model? Especially when none of these companies are giving their employees equivalent raises. Who do they think buys all the stuff their companies sell?

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Sound_Demon

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They really hired a president based on tokenism. Super racist.

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Maralzo

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Typical corporate-speak that doesn't directly answer the question.

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chuckratm1

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It is simple. The second that Shinji Mikami left, the studio was done. Even when he founded it and made games, not one was financially successful. It wasn’t HiFi Rush’s fault it was on Gamepass, but if it wasn’t, 10% of the people who played it would have paid to play it. I have Gamepass and still bought it on PS5 to show support, but I’m sure it is rare. If you want proof of any of this, go to any article written about a game about to release, the forum is inundated with person after person saying “I play it when it is on Gamepass or PS Plus or it is discounted in a couple months. The truth is that if you have payed any attention to gamers and what they say over the last few years, it is gamers who are getting these studios closed at the rate they are. Journalists are easily blamable as well, and if you don’t believe that, wait for Rocksteady to be closed. Suicide Squad was certainly disappointing, but articles killing it every single day for a couple months guaranteed that there was no amount of patches and updated that would ever save that game. Maybe we all look in a mirror when we ask why are these studios being written off and closed at the rate they are.

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shamatuu257

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Edited By shamatuu257

Her response is so tone death. No heart and sole for all the developers who work their butts off for years. All for nothing.

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BloodMist

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Edited By BloodMist

As if these people that get paid way too much money have absolutely any idea what they're really doing. I'm sure they believe they do. Too bad they're wrong. For example, you don't HAVE to have growth year in, year out. That is logically nonsensical. If you are making the same amount of ridiculous net profit every year, nobody is going to complain. Especially the "shareholders", which is, of course, the go to copout scapegoat for every potentially negative looking decision a company makes. The shareholders are NOT going to complain about your highly lucrative business. That's a complete lie. YOU want growth so you can give yourself a higher bonus next year, because apparently you don't have enough millions already, and the only idea you can come up with, is layoffs. Which, for the record, have minimal impact on genuine profit, every single time. It's pure, simple laziness. It's not even greedy. It's just lazy.

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brxricano

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"I plan on buying a copy of hi-fi- rush.

Now that its too late.

And still only when it goes on sale.

Aaaand only exclusively on my favorite platfo- why did yall close tango gameworks again?? I cant remember." -all of you 😂

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Life-is-a-Game

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I think GamePass and similar services are hurting the industry big time. I think it's because of GP and such services, we see the companies firing dev teams.

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swantn5

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@Life-is-a-Game: i can only speak for myself honestly game pass ive ended up buying games from it i think its a good deal for the consumer

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Life-is-a-Game

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@swantn5: it's a great deal for the consumers definitely and I've benefited a lot from it. But for developers I think it's a different story.

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Dushness

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"it did really well on Game Pass in terms of engagement"

as in, it didn't actually bring in much revenue or move the dial on GP, but it had a lot of engagement!

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MigGui

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“Games have different targets” means Starfield is bad but made money because of how much they spent in marketing so it’s good, while HiFi is good but was surprise launched with no promotion effort so it’s bad

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Just_Visiting

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Everytime something like this happens I always see the same reaction from everybody; "They only care about money!"

Microsoft is a business so obviously money is the end goal. Having a studio that created a "good" game but made a loss on the development compared to sales is like having shop in a town with a population of 1,000 but it is trading at a loss because only 50 people really love the shop and spend money there and keeping it open because you don't want to piss off those 50 people.

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JamesHetfield89

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@just_visiting: people here never really think about how any of this really works but for some details about the engineering sometimes. They don’t have any clue what goes on and can’t write above an eighth grade level (that’s approximately the average in America) but they could do it all better. Tomorrow. They’re ready to jump right into a VP job at the biggest firm (that’s incompetent somehow) in the world tomorrow.

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BloodMist

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@JamesHetfield89: heh, suuuuure. Because using layoffs to apparently approve your bottom line for any and all situations is, CLEARLY, the smart way to run a business.

Oh wait, that's actually the easy and lazy way to do things in business. There's nothing remotely intelligent about it. 😄

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Edited By MigGui

@just_visiting: of course all businesses should care about making money, but Xbox is sucking horribly at this art of making money. They didn’t promote their literally only good game, and when it flopped they killed the dev. If your only good game in four years doesn’t sell even though everyone who plays it likes it, it’s not necessarily the fault of the dev, that’s on you as, you know, the *publisher*

HiFi Rush has 97% positive ratings on Steam. Starfield has 61. Which one did Microsoft promote?

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Just_Visiting

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@MigGui: I would say it concerns far more than just promotion. What constitutes a good product is entirely subjective. HiFi Rush leans heavily on rhythm based gameplay which doesn't have mass appeal attatched to it and is arguably very much a niche game type that doesn't appeal to everyones taste but that doesn't take away from it's quality or how well made it is. It's like classical music or movies where a film or musical piece can be highly revered in their respective industries but they only appeal to a relatively small demograph. Look at games like Broken Sword or The Curse of Monkey Island, both famous games in their own right and acclaimed but not everybodh wants to play a point and click adventure. The trick to making money is both quality and mass appeal and unfortunately HiFi Rush only had one of those.

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talestra

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@just_visiting: probably you are right that it's a niche game, but its success tells that the developers are good at making games. So, maybe instead of closing the studio, maybe MS could have them develop game in more popular genre?

Many people presume that upper management of these huge companies know what they are doing, but I wouldn't bet on it...

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BloodMist

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@just_visiting: huh, maybe if it had gotten some advertising like Starfield got but didn't deserve in any way, that might have helped it become more well known. The excuse of a product not having mass appeal is rubbish BTW. There are so many factors that actually go into whether something becomes successful or not it's ridiculous. Many of them are as superficial as advertising. Or good timing. Or blah blah blah.

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MigGui

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@just_visiting: I would argue that HiFi has the same appeal that Devil May Cry or Bayonetta have. And DMC 5 has 4 times more reviews on Steam (but both are overwhelmingly positive). DMC 5, in fact, has the same number of reviews that Starfield has. Of course, number of reviews is not necessarily a measurement of popularity, but it is a nice proxy to number of players. Therefore, it can be said that HiFi had the chance to be as popular as DMC, which is still a niche game, but a niche game popular enough for Capcom to release 6 iterations, and for competitors to emerge. Of course, HiFi doesn't have the pedigree of DMC, which exists for almost 25 years already, but that's exactly why promotion was necessary to even the field.

Bethesda and Microsoft have been talking about Starfield for some five years already, built a huge hype around it, the media coverage was huge. Microsoft also promotes niche games like Flight Simulator, Psychonauts 2 or even Pentiment. HiFi Rush was launched out of nowhere, people didn't even know it existed, and suddenly a note on "next games on Game Pass" said "HiFi Rush is available now, xyz will be available in the next two weeks"

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Just_Visiting

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Edited By Just_Visiting

@MigGui: The only reason DMC and Bayonetta (both Japanese developed) turned a profit is because it did extremely well in the Japanese market which has always proved extremely difficult to break in to by Western developers. Microsoft has an extremely small video game marketshare in Japan compared to Sony and Nintendo because they are an American corporation. Just because a series spawns multiple sequels doesn't mean it is a good product by technical standards.

Look at Dynasty Warriors for example. There are at least 9 games in the main series not even including the spin-offs despite it being a simplistic, button bashing mess and is only successful thanks mainly to Japanese consumers. If it relied on Western sales alone, it would be dead in the water. With Bethesda, they are in the enviable position of having such a reputation because of their past work where they could release a game tomorrow with no prior promotion about watching paint dry and people would buy it simply because it's Bethesda. HiFi rush and the team behind it didn't have that parachute.

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MigGui

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@just_visiting: I have no idea how you can tell it’s the japanese market who sustains DMC sales because I couldn’t find it anywhere. But I was comparing Steam sales anyway, so Xbox presence in Japan is not that relevant. Still, Microsoft announced 3 million ppl played HiFi, a number just as high as the sales of DMC 5 for the same period. Of course that includes Game Pass downloads, but that’s how Game Pass works…

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ThatsGame

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Edited By ThatsGame

@MigGui: I think the reason why Hifi was not marketed the way it should have been, was because the writing was on the wall. Tango knew that they were getting closed down. When we hear the news that Tango got let go, it doesn't mean thats when Tango found out, it had to be months prior that it was going to happen, probably when Hifi devs mentioned that Hifi hit gold status for release, was maybe when Microsoft sent a rep to tell them, this is going to be your last game, we're closing the studio down and hence no marketing for the game. That's a possibility and it didn't matter how successful the game was going to be or not. I have to believe that Microsoft knows which studios they're going to let go off like a year in advance at least, when it comes to a Executive/shareholder standpoint. Redfall could have been the starting talking point with the Microsoft execs that theyre done with the studio?

Just one of the reasons why it sucks when there is a big acquisiton like this, with plenty of studios that make games under the umbrella, you know the writing is on the wall, sooner or later some of them are going to be closed down :/

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MigGui

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@thatsgame: that would be insanely sad because that would mean they never had a chance. They were part of Bethesda and the first game they put out after being bought would already be the last regardless of success? Why buy it in the first place then? Just spin it out of Bethesda, sell it to Capcom and buy everything else

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ThatsGame

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@MigGui: It happened didn't it? so doesn't that mean that was the case? we're not talking about Tango being closed down based on hypotheticals of "is it going to close down?" it happened. That means it didn't have a chance with the shareholders and upper brass? I'm not going to state this as factual, just my point of view, but when you have a major acquisition with a plethora of smaller studios under the umbrella, one of the things the buying company is going to do is cut cost, which does sometimes mean letting go of smaller studios (this isn't hidden information anymore on smaller studios being owned by a bigger corporation being let go of) Maybe to appease their shareholders on hitting targets?

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MigGui

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@thatsgame: you said they decided to shut down Tango years ago. That’s not fact. The fact we know is it was shut down last week. I said “if they knew from the get go they were going to kill it, why buy it in the first place?” They’re not forced to buy all of Bethesda’s assets, they could have sold Tango off in the process of acquiring Zenimax. It would just look like a power move, “we don’t want you but no one can have you”.

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pillarrocks

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Reminds me of Embracer Group when they shut down Volition after Saints Row didn't sell well. I do plan on getting Hi-Fi Rush since it's on sale on PSN.

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BloodMist

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@pillarrocks: the difference is, Saints Row is god awful in every way. Volition killed itself off.

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shamatuu257

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The most non answer to a hard question. Like how tone death can she be. ?

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Just_Visiting

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Everytime something like this happens I always see the same reaction from everybody; "They only care about money!"

Microsoft is a business so obviously money is the end goal. Having a studio that created a "good" game but made a loss on the development compared to sales is like having shop in a town with a population of 1,000 but it is trading at a loss because only 50 people really love the shop and spend money there. The common sense decision would be to close the shop even if it is going to upset those 50 people.

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BloodMist

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@just_visiting: according to Microsoft themselves, the game sold well. Your argument is moot.

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fbplayer1086

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Edited By fbplayer1086

@just_visiting: The game had great word of mouth and even people who hadn't played the game would probably be at least interested in their next game, just based on the praise this game got. It was pretty much the "indie" darling of the year. At least see what happens with the next game and maybe release it on PS at the same time so you actually get sales; since everyone who has a PC or xbox SHOULD have gamepass because it's stupid cheap for all the day 1 releases that apparently destroy their own studios.

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SCImonTemplar

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Every defense they try to mention seems to heavily contradict with their actions

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Brimac19

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Edited By Brimac19

Microsoft is a total mess when it comes to gaming. Please do us all a favor and leave!!!!

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s1taz4a3l

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From a business point of view is much more healthy have this chunk of layoffs at once than create anxiety in the workplace with people wondering whos next, now its done.

Good riddance, 3 flops and they have audacity to cry about losing their jobs, they think CEO yearly bonuses grow in trees!

How dare they!

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sladakrobot

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Edited By sladakrobot

Bullcrap!

Some chairfarter decided Xbox must cut costs and thats what you came up with?

Where is the Perfect Dark remake? Its still in a rough state...that studio is costing you tons of money and the game is still in its infancy state!

Close that studio.

Instead you closed Tango after they pitched a sequel to one of your best recent games?

I am pretty sure the smaller studios you have are pretty happy how Xbox handled the situation.

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NeoMahi

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Businessmen and politicians are the same. To work in the business, ya gotta be able to sweet talk people. If you're not gullible, you won't fall for it. She's being diplomatic. She has no relationship with Tango Gameworks. She hasn't worked in their offices, met their deadlines, etc. Shes a business woman who has no clue what's really going on. Her job to make the company money and sweet talk the public to make them buy, buy, buy. Why do you think they sent a woman to speak for them? You're less likely to lash out. She's just being diplomatic, she's blowing smoke up your butt. She could care less. Welcome to business 101, no different or can be trusted any more than a politician

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BloodMist

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@neomahi: one person actually gets it.

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Edited By erencan

This is what happens when the gaming landscape is governed by the ones in suits. They have no passion for anything other than $$$

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NeoMahi

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Edited By NeoMahi

@erencan: This dude gets it

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gameboy8877

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Total dodge. Seems obvious it was a location-based decision, as their only studio in Japan and they refuse to grow their XGS producer team to cover their large number of studios thus considering themselves “spread too thin”. Restrictive numbers came down from above and they made the cuts to meet them— will be dodging direct questions for the foreseeable future

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